General Overview

Moodle Redesign

College Project

Group (2)

4 Weeks

Research, design and develop a working prototype for a Student Learning and Productivity application.

Contribution

Research: competitive analysis, interview, usability test, user scenarios, behavior patterns.

Design: sitemap, sketches, wireframing, responsive design, prototype interaction.

Problem

Griffith College’s students are unhappy with the existing learning platform. Griffith College requires a software of easy use that help students to achieve their academic goals.

Problem Definition

How can we improve user’s interaction with the platform?

?

Solution

Locate main tasks in one platform and simplify layout and navigation.

Exams, assignments, upcoming classes prominent on homepage.

Provide responsive design to allow users to access Moodle anytime.

Add changes to existing features to make them more useful.

RESEARCH


Goals

What are the industry design trends?

Who are the users?

What are the users’ needs?

How do users interact with the platform?

Why are the users unhappy with the platform?

Competitor

CCT College Dublin

Strengths: clean layout, efficient user menu.

Weaknesses: unnecessary information in Homepage, distracting content in Modules.

Business Analysis

Griffith College

Strengths: easy access to “Assignments”, filters help to find courses quickly.

Weaknesses: low distinction between sections, repeated content on the same area, lack of hierarchy in the text.

Survey

Moodle most used features

1. Access grades

2. Submit assignments

3. Access module resources

Features with bad performance

1. Notifications

2. Menus

3. Calendar

Interviews

  • 3 Interaction Digital Media students

  • 15 questions

  • User’s habit questions + college habits and user’s experience with Moodle.

  • Similar replies were highlighted to identify behavior patterns.

Usability Tests

  • In person one-on-one tests with external students.

  • Approximately 30 minutes.

  • Tasks were given to users who had no experience with Moodle.

  • The goal was to test the platform’s learnability and intuitiveness.

User’s Pain-points

  • Homepage has too many unused features

  • Lack of consistency in module layout

  • Information is spread out across different menus and links

  • Unclear help section

  • Unappealing color palette

  • Poor functionality of key features

User Persona

User Scenarios

DESIGN


Redesign Insights

  • Select colors according to brand guidelines that are visual appealing.

  • Remove any redundant, or irrelevant content.

  • Make screens intuitive and place content according to subject.

Style Guide

GT America

Large text Bold

34 px

44 px

Medium text Bold

20 px

22 px

Normal text Regular

16 px

20 px

Small text Bold

12 px

15 px

Small text Regular

12 px

15 px

Font Size

Line Height

Colors

#E4222A

#707070

#1F325C

#BDBDBD

#3D619D

#F3F3F3

#000000

#FFFFFF

Sitemap

Refined Sketches

LOFI-Wireframes

HIFI-Wireframes

Responsive Design

  • Search bar at the top under the burger menu

  • Burger menu after the top logo in the menu bar

  • Message and email under user profile menu

  • Carousel, buttons, and arrows added

  • Content is set in a column layout

Prototype

Feedback

After testing the prototype with students, feedback was gathered for final improvements.

Users want easier access to modules, emails and messages on mobile version.

Users want go back to the menu page without the need to open the burger menu.

Insights

New research for mobile interface brought ideas on how to improve the design of features.


Change top menu bar color to improve contrast with background.

Add 2nd menu down the screen, so essential features are always visible.

Move burger menu to the left top corner so users can easily open it.

Reflection

The main challenge was to address to address all the issues raised in the research in the time frame we had. We prioritized the features showed in research would be crucial to improving the user experience.